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TwiddleLab / Physics / Energy: The Universe's Currency

Project: Design a Roller Coaster

Lesson 10 of 10 · 8 min · Free, no account needed

What you will learn

  • A coaster gets all its energy from the lift hill: mgh at the top. After that it only trades height for speed and loses some to heat.
  • Friction keeps taking energy all the way, so later hills must be lower. Tall hills go early.
  • To stay on a loop of radius R without friction the cart must start at least 2.5 R high.

Start the lesson

How the lesson goes

  1. Every coaster spends one hill's worth of energy. Design a ride that makes it home.

    Draw a first draft from the lift hill to the station, then Ride.

  2. The station is 5 m up. The ride loses 20% of its energy. How high must the first hill be?

    Drag the marker, then Check.

  3. Tune the lift hill so the cart gets home gently.

    It must clear the 8 m hill and arrive at the station at no more than 9 m/s.

  4. A cart drops 20 m without friction, starting at rest. How fast is it at the bottom, in m/s?

  5. Build your coaster from four segments. At least two hills, and it must get home.

    Tap a blue slot to change its piece. Check rides it.

  6. Ride your coaster. Watch the energy bars and the g-force.

  7. A friend's coaster rolls back at its second hill. Fix it.

    Drag the orange hilltop down, then Check.

  8. Challenge: Loop it. Find the lowest start that still gets the cart round the loop.

    No friction here. Fewer launches, more stars.

  9. Code: a game engine logged the total energy each frame. Tap the frame where the program made energy from nowhere.

  10. Start at 10 m. Friction takes 1 m of height energy before the hilltop. Make the cart stop exactly on top.

    Drag the hilltop, then Check.

  11. Same hills, different order. Which track makes it home?

    Tap a track, then Check: both ride.

  12. Final run: your coaster. Press Play.

Previous lesson: Efficiency: Where Your Energy Goes · Part of the course: Energy: The Universe's Currency

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