TwiddleLab / Physics / Energy: The Universe's Currency
Project: Design a Roller Coaster
What you will learn
- A coaster gets all its energy from the lift hill: mgh at the top. After that it only trades height for speed and loses some to heat.
- Friction keeps taking energy all the way, so later hills must be lower. Tall hills go early.
- To stay on a loop of radius R without friction the cart must start at least 2.5 R high.
How the lesson goes
Every coaster spends one hill's worth of energy. Design a ride that makes it home.
Draw a first draft from the lift hill to the station, then Ride.
The station is 5 m up. The ride loses 20% of its energy. How high must the first hill be?
Drag the marker, then Check.
Tune the lift hill so the cart gets home gently.
It must clear the 8 m hill and arrive at the station at no more than 9 m/s.
A cart drops 20 m without friction, starting at rest. How fast is it at the bottom, in m/s?
Build your coaster from four segments. At least two hills, and it must get home.
Tap a blue slot to change its piece. Check rides it.
Ride your coaster. Watch the energy bars and the g-force.
A friend's coaster rolls back at its second hill. Fix it.
Drag the orange hilltop down, then Check.
Challenge: Loop it. Find the lowest start that still gets the cart round the loop.
No friction here. Fewer launches, more stars.
Code: a game engine logged the total energy each frame. Tap the frame where the program made energy from nowhere.
Start at 10 m. Friction takes 1 m of height energy before the hilltop. Make the cart stop exactly on top.
Drag the hilltop, then Check.
Same hills, different order. Which track makes it home?
Tap a track, then Check: both ride.
Final run: your coaster. Press Play.
Previous lesson: Efficiency: Where Your Energy Goes · Part of the course: Energy: The Universe's Currency
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