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TwiddleLab / Physics / Waves and Sound

Project: Build an Instrument

Lesson 10 of 10 · 8 min · Free, no account needed

What you will learn

  • On strings of the same tension, frequency goes as 1 / length: 2/3 of the length plays 3/2 of the frequency.
  • Two close notes beat: the wobbles per second equal the gap in hertz. No wobble means in tune.
  • Musical intervals are simple ratios: octave 2/1, fifth 3/2, fourth 4/3. Pipes depend on the speed of sound, so they drift with temperature; strings do not.

Start the lesson

How the lesson goes

  1. Every instrument is wave physics you can play. Listen to this one.

  2. A 60 cm string plays 440 Hz. Where does the bridge go for 660 Hz?

    A plucked string holds one loop, so its wavelength is twice its length. The wave speed on the string is fixed by tension and thickness, so f = v / (2 × length): shorter string, higher note.

  3. Tune your first string to the 440 Hz reference by its peg.

    Listen for the wobble, or watch it.

    Two notes 3 Hz apart drift in and out of step 3 times a second: they add (loud), then cancel (quiet). That is superposition, heard as a wobble.

  4. Same kind of string: 60 cm plays C. How long must the F string be? (F is 4/3 times the frequency.)

    f × length stays the same: 264 × 60 = 352 × 45.

  5. Build your instrument: set all eight strings to the C major scale.

    Length = 60 ÷ ratio. Let go of a bridge to pluck it and read its tuner.

    Every note is the C string's frequency times a ratio, and length goes the other way: divide 60 cm by the ratio.

  6. Your friend's instrument sounds sour. Find the two bad strings and fix them.

    A string that is too long plays flat (too low); too short plays sharp (too high). Each bridge must sit at 60 ÷ ratio.

  7. Compose a melody of 6 to 8 notes for your instrument.

  8. Challenge: a string and a pipe, both in tune at 20 °C. Which drifts in a warm concert hall?

    A pipe's note is f = v / λ, with λ set by the pipe's length and v the speed of sound in its air (331.3 + 0.606 × T m/s). Warmer air, bigger v, higher f. A string's wave runs along the string, not through the air.

  9. Math: musical intervals are fractions. Match each one.

    When two frequencies make a simple ratio, their waves line up again after a few cycles, and we hear them as blending well.

  10. Game: Ear test. Pick the string that is in tune with the reference.

    Three rounds. It gets harder each time.

  11. Draw the wave of the C one octave above your C string.

    Frequency counts waves per second. Double it and twice as many waves fit into the same stretch of time.

  12. Your instrument, your melody. Play it.

Previous lesson: The Doppler Effect · Part of the course: Waves and Sound

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